

Like I certainly wouldn't mind subscribing to individual modules like multiplayer/social backend, GIT/SVN integration, and learning resources.

The javascript option to be tested as feasible or not just by playing with it for a day, if you know what you're doing. If and when we get Fusion 3, I hope the business model makes sense. But that would take some time I would think. There is another x3d browser that is c++ as well, think its openvrml.
#CLICKTEAM FUSION 3 WINDOWS#
If webview2 displays it, that would give access to 3d to windows as well. The xdom web gl route might be easiest because it seems like you could just add the scripts themselves as html5 objects. Really don't even need the whole browser, just the viewer part and ability to change data. Now the source for whole browsers is out there for free. Problem was that it was not part of the game and Parallel Graphics wanted money for each copy of the browser. I did something similar years ago with a cortona browser using active x, so it can work. Maybe a few more fields, but essentially just use the browser to display, but control everything from fusion.īut based on the number of attempts to build something 3dish by many people over the years, I think there is a strong interest. All that is really needed is to make one of these browsers an object that can give and receive information. they have C++ open source browsers already made and intended to be used in applications.
#CLICKTEAM FUSION 3 SOFTWARE#
Every other 3d software out there has a much steeper learning curve. However, as I've said in the past, if clickteam made a 3d option that still uses the same grid concept of programing, it would have a real niche. I don't think that clickteam should try to compete with something like unreal.
